init project

This commit is contained in:
Timi
2026-08-01 18:01:23 +08:00
parent 286fa1ba56
commit 11c48bf00c
107 changed files with 19350 additions and 1 deletions
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import scanSuccessSoundUrl from "@/assets/sound/scan-success.mp3";
import registrationSuccessSoundUrl from "@/assets/sound/registration-success.mp3";
export interface SoundSetting {
scanSuccess: boolean;
registerSuccess: boolean;
volume: number;
}
type SoundType = "scanSuccess" | "registerSuccess";
const SOUND_STORAGE_KEY = "gao-customer-h5:sound";
const soundUrlMap: Record<SoundType, string> = {
scanSuccess: scanSuccessSoundUrl,
registerSuccess: registrationSuccessSoundUrl
};
// Windows 某些设备链路对极短提示音的起音处理不稳定,直接播放会偏小。
// 这里先补一段极低音量的预热头,把输出链路“叫醒”后再接原音效。
const SCAN_SUCCESS_WARMUP_HEAD_MS = 120;
const SCAN_SUCCESS_WARMUP_GAIN = .08;
function createDefaultSoundSetting(): SoundSetting {
return {
scanSuccess: true,
registerSuccess: true,
volume: 70
};
}
function readStoredSoundSetting(): SoundSetting {
const rawValue = localStorage.getItem(SOUND_STORAGE_KEY);
if (!rawValue) {
return createDefaultSoundSetting();
}
try {
const parsedValue = JSON.parse(rawValue) as Partial<SoundSetting>;
const volume = Number(parsedValue.volume);
return {
scanSuccess: parsedValue.scanSuccess !== false,
registerSuccess: parsedValue.registerSuccess !== false,
volume: Number.isFinite(volume) ? Math.min(100, Math.max(0, volume)) : 70
};
} catch {
return createDefaultSoundSetting();
}
}
export const useSettingStore = defineStore("setting", () => {
const sound = ref<SoundSetting>(readStoredSoundSetting());
const soundPlayerMap = shallowRef<Record<SoundType, HTMLAudioElement> | null>(null);
const audioContext = shallowRef<AudioContext | null>(null);
const scanSuccessBuffer = shallowRef<AudioBuffer | null>(null);
const activeScanSuccessSource = shallowRef<AudioBufferSourceNode | null>(null);
const soundUnlocked = ref(false);
function setSound(value: Partial<SoundSetting>): void {
sound.value = {
scanSuccess: value.scanSuccess ?? sound.value.scanSuccess,
registerSuccess: value.registerSuccess ?? sound.value.registerSuccess,
volume: Math.min(100, Math.max(0, value.volume ?? sound.value.volume))
};
localStorage.setItem(SOUND_STORAGE_KEY, JSON.stringify(sound.value));
applySoundVolume();
}
function loadSoundPlayers(): void {
if (soundPlayerMap.value) {
return;
}
soundPlayerMap.value = {
scanSuccess: createSoundPlayer(soundUrlMap.scanSuccess),
registerSuccess: createSoundPlayer(soundUrlMap.registerSuccess)
};
applySoundVolume();
}
function getAudioContext(): AudioContext {
if (audioContext.value) {
return audioContext.value;
}
audioContext.value = new window.AudioContext();
return audioContext.value;
}
function createSoundPlayer(url: string): HTMLAudioElement {
const player = new Audio(url);
player.preload = "auto";
player.load();
return player;
}
function applySoundVolume(): void {
if (!soundPlayerMap.value) {
return;
}
const volume = sound.value.volume / 100;
Object.values(soundPlayerMap.value).forEach((player) => {
player.volume = volume;
});
}
async function unlockSoundPlayers(): Promise<boolean> {
loadSoundPlayers();
if (soundUnlocked.value || !soundPlayerMap.value) {
return soundUnlocked.value;
}
try {
await getAudioContext().resume();
for (const player of Object.values(soundPlayerMap.value)) {
player.muted = true;
player.volume = 0;
player.currentTime = 0;
await player.play();
player.pause();
player.currentTime = 0;
player.muted = false;
}
applySoundVolume();
soundUnlocked.value = true;
return true;
} catch {
Object.values(soundPlayerMap.value).forEach((player) => {
player.muted = false;
});
applySoundVolume();
return false;
}
}
async function loadScanSuccessBuffer(): Promise<AudioBuffer> {
if (scanSuccessBuffer.value) {
return scanSuccessBuffer.value;
}
const response = await fetch(soundUrlMap.scanSuccess);
const arrayBuffer = await response.arrayBuffer();
scanSuccessBuffer.value = await getAudioContext().decodeAudioData(arrayBuffer.slice(0));
return scanSuccessBuffer.value;
}
async function playScanSuccessBufferSound(): Promise<void> {
const context = getAudioContext();
if (context.state === "suspended") {
await context.resume();
}
activeScanSuccessSource.value?.stop();
activeScanSuccessSource.value?.disconnect();
const source = context.createBufferSource();
const gainNode = context.createGain();
source.buffer = await buildScanSuccessPlaybackBuffer();
gainNode.gain.value = sound.value.volume / 100;
source.connect(gainNode);
gainNode.connect(context.destination);
source.onended = () => {
if (activeScanSuccessSource.value === source) {
activeScanSuccessSource.value = null;
}
source.disconnect();
gainNode.disconnect();
};
activeScanSuccessSource.value = source;
source.start(0);
}
async function buildScanSuccessPlaybackBuffer(): Promise<AudioBuffer> {
const sourceBuffer = await loadScanSuccessBuffer();
const context = getAudioContext();
const warmupFrameCount = Math.max(1, Math.round(context.sampleRate * SCAN_SUCCESS_WARMUP_HEAD_MS / 1000));
const outputBuffer = context.createBuffer(
sourceBuffer.numberOfChannels,
sourceBuffer.length + warmupFrameCount,
sourceBuffer.sampleRate
);
for (let channelIndex = 0; channelIndex < sourceBuffer.numberOfChannels; channelIndex += 1) {
const outputData = outputBuffer.getChannelData(channelIndex);
const sourceData = sourceBuffer.getChannelData(channelIndex);
const warmupSourceLength = Math.min(sourceData.length, warmupFrameCount);
// 预热头不能是纯静音;纯静音对这类 Windows 问题无效。
for (let frameIndex = 0; frameIndex < warmupFrameCount; frameIndex += 1) {
const sourceIndex = frameIndex % warmupSourceLength;
outputData[frameIndex] = sourceData[sourceIndex] * SCAN_SUCCESS_WARMUP_GAIN;
}
outputData.set(sourceData, warmupFrameCount);
}
return outputBuffer;
}
async function playSound(type: SoundType): Promise<void> {
if (type === "scanSuccess") {
await playScanSuccessBufferSound();
return;
}
loadSoundPlayers();
if (!sound.value[type] || !soundPlayerMap.value) {
return;
}
const player = soundPlayerMap.value[type];
player.pause();
player.muted = false;
player.volume = sound.value.volume / 100;
player.currentTime = 0;
await player.play();
}
async function playScanSuccessSound(): Promise<void> {
await playSound("scanSuccess");
}
async function playRegisterSuccessSound(): Promise<void> {
await playSound("registerSuccess");
}
return {
sound,
setSound,
loadSoundPlayers,
unlockSoundPlayers,
playScanSuccessSound,
playRegisterSuccessSound
};
});